Pet myPet; // create a pet object Aura visibleAura = myPet.GetVisibleAura(); // retrieve the visible aura of the pet
void PrintPetAura(Pet pet) { Aura visibleAura = pet.GetVisibleAura(); // retrieve the visible aura of the pet std::cout << "The pet's visible aura is " << visibleAura.GetName() << std::endl; // print the name of the aura }In this example, we create a function that takes a pet object as a parameter. Inside the function, we use the GetVisibleAura function to retrieve the pet's visible aura. We then print the name of the aura using the GetName function. Overall, the Pet GetVisibleAura function is a useful tool for game developers who need to work with pet objects in their games. The function allows developers to retrieve the visible aura of a pet object and use that information in various ways throughout their game.