/** * Adds a MultiBlock to this MultiBox, to the end of the list */ void FMultiBox::AddMultiBlock( TSharedRef< const FMultiBlock > InBlock ) { #if UE_BUILD_DEBUG check( !Blocks.Contains( InBlock ) ); #endif if( InBlock->GetActionList().IsValid() ) { CommandLists.AddUnique( InBlock->GetActionList() ); } Blocks.Add( InBlock ); }