// Example 1: Deal 10 physical damage to player1 DealDamage(player1, 10, DAMAGE_TYPE_PHYSICAL); // Example 2: Deal 5 fire damage to enemy3 DealDamage(enemy3, 5, DAMAGE_TYPE_FIRE);In these examples, the first parameter is the unit to deal damage to, the second parameter is the amount of damage to deal, and the third parameter is the type of damage. DAMAGE_TYPE_PHYSICAL and DAMAGE_TYPE_FIRE are constants defined elsewhere in the code. It's difficult to determine the package library without more context, but Unit DealDamage could be part of a larger game development library or framework.