The Unit ExitVehicle is a functionality provided by many game engines and is typically used in games where players can interact with vehicles. The feature allows the player to exit the vehicle at any time.
Example:
Here's an example of how you might use the Unit ExitVehicle function in a first-person shooter game to allow players to exit vehicles they have entered:
if (vehicle.is_occupied(player) && input.is_pressed("ExitVehicle")) { player.exit_vehicle(); }
This code checks if the player is currently in the vehicle and if they have pressed the "ExitVehicle" key. If both conditions are true, the player exits the vehicle.
Package Library:
The Unit ExitVehicle functionality is typically provided by game engines, such as Unreal Engine or Unity, rather than by a specific package library. However, there are several C++ libraries available that offer vehicle physics and other related features that may be useful in conjunction with the Unit ExitVehicle functionality. These libraries include Box2D, PhysX, and Bullet.
C++ (Cpp) Unit::ExitVehicle - 23 examples found. These are the top rated real world C++ (Cpp) examples of Unit::ExitVehicle extracted from open source projects. You can rate examples to help us improve the quality of examples.