The `createEntity` function in the Ogre SceneManager class is used to create a new Ogre Entity object. An Entity represents a renderable object in the Ogre scene, such as a character, a prop, or any other entity that can be displayed visually. This function takes a string parameter to specify the name of the entity, which is used for identification and retrieval purposes within the scene. This method provides a convenient way to create and add new entities to the scene for rendering and manipulation.
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