The `cpp ogre.SceneManager.destroyEntity` is a function used in the C++ Ogre graphics engine. It is responsible for removing and destroying an entity from the scene managed by the SceneManager. This function allows developers to efficiently cleanup and remove entities from the scene to optimize memory usage and performance.
C++ (Cpp) SceneManager::destroyEntity - 23 examples found. These are the top rated real world C++ (Cpp) examples of ogre::SceneManager::destroyEntity extracted from open source projects. You can rate examples to help us improve the quality of examples.