The cpp ogre.SceneManager.createLight function is a method provided by the Ogre 3D rendering engine that is used to create a new light source within a scene. Light sources are essential for rendering realistic illumination in a 3D environment. This method allows developers to specify various properties of the light source, such as its type (e.g., point, directional, or spot), position, color, and direction. The created light can then be attached to a scene node or used to illuminate specific objects in the scene, enhancing their visual appearance.
C++ (Cpp) SceneManager::createLight - 20 examples found. These are the top rated real world C++ (Cpp) examples of ogre::SceneManager::createLight extracted from open source projects. You can rate examples to help us improve the quality of examples.