Example #1
0
void TerrainOgreComponent::init()
{
	OgreComponent::init();
	Ogre::SceneManager* sMgr = StateManager::getInstance()->inGameState->getSceneMgr();

	// Copy-pasted from the tutorials, need to tweak
	sMgr->setAmbientLight(Ogre::ColourValue(0.0, 0.0, 0.0));
	sMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);

/*
	Ogre::Entity* entNinja = sMgr->createEntity("Ninja", "chassis.mesh");
    entNinja->setCastShadows(true);
    Ogre::SceneNode* ninjaNode = sMgr->getRootSceneNode()->createChildSceneNode();
//    ninjaNode->setScale(20, 20, 20);
	ninjaNode->setPosition(0, 2, 2);
    ninjaNode->attachObject(entNinja);
*/

	Ogre::Plane plane(Ogre::Vector3::UNIT_Y, 0);

	Ogre::MeshManager::getSingleton().createPlane("ground", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
			plane, 1500, 1500, 20, 20, true, 1, 5, 5, Ogre::Vector3::UNIT_Z);

	Ogre::Entity* entGround = sMgr->createEntity("GroundEntity", "ground");
	sMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entGround);

	entGround->setMaterialName("Ground/Grid");
	entGround->setCastShadows(false);
/*
	Ogre::Light* pointLight = sMgr->createLight("pointLight");
    pointLight->setType(Ogre::Light::LT_POINT);
    pointLight->setPosition(Ogre::Vector3(0, 50, 0));
    pointLight->setDiffuseColour(1.0, 1.0, 1.0);
    pointLight->setSpecularColour(1.0, 1.0, 1.0);
*/

    Ogre::Light* directionalLight = sMgr->createLight("directionalLight");
    directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);
    directionalLight->setDiffuseColour(Ogre::ColourValue(.1, .1, .1));
    directionalLight->setSpecularColour(Ogre::ColourValue(.1, .1, .1));
    directionalLight->setDirection(Ogre::Vector3( 0, -1, .3));

    Ogre::Light* spotLight = sMgr->createLight("spotLight");
    spotLight->setType(Ogre::Light::LT_SPOTLIGHT);
    spotLight->setDiffuseColour(1.0, 1.0, 1.0);
    spotLight->setSpecularColour(1.0, 1.0, 1.0);
    spotLight->setDirection(-1, -1, 0);
    spotLight->setPosition(Ogre::Vector3(30, 30, 0));
    spotLight->setSpotlightRange(Ogre::Degree(10), Ogre::Degree(50));

	//sMgr->setSkyDome(true, "Sky/Stars", 5, 8);

	/* Consider: weirnc: Add fog in the future? Can't get the 2nd line to work
	   Ogre::ColourValue fadeColour(0.9, 0.9, 0.9);
	   Application::getInstance()->getWindow()->getViewport(0)->setBackgroundColour(fadeColour);
	   sMgr->setFog(Ogre::FOG_EXP, fadeColour, 0.0, 50, 500);
	 */
}
Example #2
0
VBOOL VPointLightElement::_createLight()
{
	assert(VNULL == mLight);

	VBOOL result = VFALSE;

	if (mBaseNode != VNULL)
	{
		Ogre::SceneManager *sceneMgr = VENGINE.getGfxSystem()->getSceneManager();
		mLight = sceneMgr->createLight(mBaseNode->getName());

		// ³õʼ»¯¹âÔ´
		mLight->setDiffuseColour(mDiffuse);
		mLight->setSpecularColour(mSpecular);
		mLight->setAttenuation(mRange, mAttenuationConstant, mAttenuationLinear, mAttenuationQuadric);
		mLight->setCastShadows(VFALSE);
		mLight->setVisible(mVisible);

		mBaseNode->attachObject(mLight);
		mBaseNode->setPosition(mRelPos);
		mBaseNode->setOrientation(mRelOrientation);

		result = VTRUE;
	}

	return result;
}
Example #3
0
//-------------------------------------------------------------------------------------------
void MagickWidget::loadMesh(Ogre::MeshPtr pMesh)
{
    QString directory(OgitorsRoot::getSingletonPtr()->GetProjectOptions()->ProjectDir.c_str());
    if(directory.isEmpty())
        directory = "./";

    QDir(directory).mkpath("entitycache");

    Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "MeshMagickTex", 
                   Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 
                   512, 512, 0, Ogre::PF_R8G8B8A8 , Ogre::TU_RENDERTARGET );

    Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget();
    Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "MeshMagickTexMgr");

    Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight");
    dirl->setDirection(-1,-1,-1);
    dirl->setDiffuseColour(1,1,1);
    dirl->setType(Ogre::Light::LT_DIRECTIONAL);

    Ogre::Camera* RTTCam = mSceneMgr->createCamera("MeshMagickCam");
    RTTCam->setNearClipDistance(0.01F);
    RTTCam->setFarClipDistance(0);
    RTTCam->setAspectRatio(1);
    RTTCam->setFOVy(Ogre::Degree(90));
    RTTCam->setPosition(0,0,1);
    RTTCam->lookAt(0,0,0);

    Ogre::Viewport *v = rttTex->addViewport( RTTCam );
    v->setClearEveryFrame( true );
    v->setBackgroundColour(Ogre::ColourValue(0,0,0));

    Ogre::Entity *mEntity;

    mEntity = mSceneMgr->createEntity("scbDisplay", pMesh->getName());
    mSceneMgr->getRootSceneNode()->attachObject(mEntity);

    Ogre::Vector3 vSize = mEntity->getBoundingBox().getHalfSize();
    Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter(); 
    
    vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z);

    float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z);
    
    vSize = Ogre::Vector3(0, 0, maxsize * 1.15f) + vCenter;
    
    RTTCam->setPosition(vSize.x,vSize.y,vSize.z);
    RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z);

    rttTex->update();
    Ogre::String imagefile = OgitorsUtils::QualifyPath(directory.toStdString() + "/entitycache/meshmagick.png");
    rttTex->writeContentsToFile(imagefile);

    mEntity->detachFromParent();
    mSceneMgr->destroyEntity(mEntity);
    rttTex->removeAllViewports();
    Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr);
    mDisplayWidget->setImage(QString(imagefile.c_str()));
}
Example #4
0
 void DepthVideoApp::SetupScene(void)
 {
     Ogre::SceneManager* sceneManager = MagicCore::RenderSystem::Get()->GetSceneManager();
     sceneManager->setAmbientLight(Ogre::ColourValue(0.3, 0.3, 0.3));
     Ogre::Light* light = sceneManager->createLight("DepthVideoApp_SimpleLight");
     light->setPosition(0, 0, 20);
     light->setDiffuseColour(0.8, 0.8, 0.8);
     light->setSpecularColour(0.5, 0.5, 0.5);
     InitViewTool();
 }
Example #5
0
void PointShopApp::SetupScene(void)
{
    InfoLog << "PointShopApp::SetupScene" << std::endl;
    Ogre::SceneManager* pSceneMgr = MagicCore::RenderSystem::GetSingleton()->GetSceneManager();
    pSceneMgr->setAmbientLight(Ogre::ColourValue(0.1, 0.1, 0.1));
    Ogre::Light* sl = pSceneMgr->createLight("SimpleLight");
    sl->setPosition(0, 0, 20);
    sl->setDiffuseColour(0.8, 0.8, 0.8);
    sl->setSpecularColour(0.5, 0.5, 0.5);
}
 Ogre::SceneManager      *OgreInitializer::createSceneManager(Ogre::SceneType type)
 {
     Ogre::SceneManager * mgr = mRoot->createSceneManager(type);
     mgr->setSkyBox(true,"Examples/CloudyNoonSkyBox");
     mgr->setAmbientLight(Ogre::ColourValue::White);
     mgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
     Ogre::Light * l = mgr->createLight();
     l->setType(Ogre::Light::LT_DIRECTIONAL);
     l->setDirection(0.03, -1.0, 0.01);
     return mgr;
 }
Example #7
0
void EC_OgreEnvironment::CreateSunlight()
{
    if (renderer_.expired())
        return;
    RendererPtr renderer = renderer_.lock();
    
    Ogre::SceneManager* sceneManager = renderer->GetSceneManager();
    sunlight_ = sceneManager->createLight(renderer->GetUniqueObjectName());
    sunlight_->setType(Ogre::Light::LT_DIRECTIONAL);
    ///\todo Read parameters from config file?
    sunlight_->setDiffuseColour(0.93f, 1, 0.13f);
    sunlight_->setDirection(-1, -1, -1);
    sunlight_->setCastShadows(true);
    SetAmbientLightColor(Color(0.5, 0.5, 0.5, 1));
}
Example #8
0
MapCameraLightning::MapCameraLightning(Ogre::SceneManager& sceneManager)
: mSceneManager(sceneManager)
{
	mLight = sceneManager.createLight("MapFixedSunLight");
	mLight->setType(Ogre::Light::LT_DIRECTIONAL);

	mLight->setPosition(Ogre::Vector3(-500,300,-350));
	Ogre::Vector3 dir = -mLight->getPosition();
	dir.normalise();
	mLight->setDirection(dir);

	mLight->setDiffuseColour(Ogre::ColourValue(0.8, 0.8, 0.6)); //yellow
	//mSun->setSpecularColour(1, 1, 0.7); //yellow
	mLight->setCastShadows(false);
	mLight->setAttenuation(1000000, 1, 0, 0);

	mLight->setVisible(false);
}
	 void createScene(){
		 _sceneManager->setAmbientLight(Ogre::ColourValue(1.0f,1.0f,1.0f));
		 Ogre::SceneNode* nodeEsfera02;
		 Ogre::Light* light02;

		 Ogre::SceneNode* nM01 = _sceneManager->createSceneNode("nm01");
		 Ogre::Entity* entMesh01 = _sceneManager->createEntity("Entnm01", "proyectoOgreI.mesh");
		 _sceneManager->getRootSceneNode()->addChild(nM01);
		 nM01->attachObject(entMesh01);
		 entMesh01->setMaterialName("mat02");

		 Ogre::SceneNode* nM02 = _sceneManager->createSceneNode("nm02");
		 Ogre::Entity* entMesh02 = _sceneManager->createEntity("Entnm02", "ejes01.mesh");
		 _sceneManager->getRootSceneNode()->addChild(nM02);
		 nM02->attachObject(entMesh02);
		 nM02->scale(10.0f,10.0f,10.0f);

		 Ogre::SceneNode* nM03 = _sceneManager->createSceneNode("nm03");
		 Ogre::Entity* entMesh03 = _sceneManager->createEntity("Entnm03", "ogrehead.mesh");
		 _sceneManager->getRootSceneNode()->addChild(nM03);
		 nM03->attachObject(entMesh03);
		 nM03->scale(5.0f,5.0f,5.0f);
		 entMesh03->setMaterialName("mat01");

		 Ogre::Entity* entEsfera02 = _sceneManager->createEntity("EntEsfera02","sphere.mesh");
		//Ogre::SceneNode* nodeEsfera02 = mSceneMgr->createSceneNode("NodeEsfera02");
		nodeEsfera02 = _sceneManager->createSceneNode("NodeEsfera02");
		_sceneManager->getRootSceneNode()->addChild(nodeEsfera02);
		nodeEsfera02->attachObject(entEsfera02);

		 //NODO LUZ
		float lightScale = 0.9f;
		Ogre::SceneNode* nodeLuz02 = _sceneManager->createSceneNode("NodeLuz02");		
		light02 = _sceneManager->createLight("LuzPoint01");
		light02->setType(Ogre::Light::LT_POINT);		
		light02->setDiffuseColour(lightScale*Ogre::ColourValue(2.0f,2.0f,2.0f));	
		nodeLuz02->attachObject(light02);


		nodeEsfera02->addChild(nodeLuz02);
		nodeEsfera02->setScale(0.05f,0.05f,0.05f);
		nodeEsfera02->setPosition(-500.0f,500.0f,500.0f);

	 }
Example #10
0
//---------------------------------------------------------------------------------------------
void TShowTankWoT_test::ShowTanks(int cnt)
{
  Ogre::SceneManager* pSM = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetSceneManager();
  pSM->setAmbientLight(Ogre::ColourValue(1, 1, 1));
  
  // light
  Ogre::String nameLight = "mainLight";
  Ogre::Light* pLight = NULL;
  if( pSM->hasLight(nameLight) )
    pLight = pSM->getLight(nameLight);
  else
    pLight = pSM->createLight(nameLight);

  pLight->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight->setCastShadows(false);
  pLight->setVisible(true);
  Ogre::Vector3 posLight(0,0,0);
  pLight->setPosition(posLight);
  Ogre::Vector3 dirLight(1,0,0);
  dirLight.normalise();
  pLight->setDirection(dirLight);

  //pLight->setSpotlightRange(Ogre::Degree(20.0f), Ogre::Degree(25.0f), 0.95f);
	pLight->setDiffuseColour(1.0f, 1.0f, 1.0f);

	pLight->setDiffuseColour(1.0f, 1.0f, 1.0f);
	pLight->setSpecularColour(1.0f, 1.0f, 1.0f);	
	//pLight->setAttenuation(1000.0f, 1.0f, 0.0005f, 0.0f);
  // light

  Ogre::Vector3 pos;
  pos.y = 0;
  pos.z = 0;
  for( int i = 0 ; i < cnt ; i++ )
  {
    pos.x = i*50;
    ShowTank(i, pos);
  }
  Ogre::Camera* pCamera = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetCamera();
  pCamera->setPosition(160,160,160);
  pCamera->lookAt(0,0,0);
}
Example #11
0
entityx::Entity Factory::createProjectile(entityx::ptr<EntityManager> where, Ogre::Vector3 pos, Ogre::Quaternion ori, Ogre::Real velocity, std::string materialName)
{
    Ogre::Entity *projMesh;
    Ogre::SceneManager *sceneMgr = RenderManager::getPtr()->getSceneManager();

    projMesh = sceneMgr->createEntity("ProjectileMesh.mesh");
    projMesh->setMaterialName(materialName);

    Entity proj = where->create();

    Ogre::SceneNode *projNode = sceneMgr->getRootSceneNode()->createChildSceneNode();
    projNode->attachObject(projMesh);

    Ogre::Light *light = sceneMgr->createLight();
    if(materialName == "RedLaser")
        light->setDiffuseColour(Ogre::ColourValue(.8, .2, .2));
    else
        light->setDiffuseColour(Ogre::ColourValue(.2, .2, .8));

    light->setType(Ogre::Light::LT_POINT);
    projNode->attachObject(light);



    projNode->setPosition(pos);
    projNode->setOrientation(ori);

    //projNode->translate(0, 0, -2, Ogre::SceneNode::TS_LOCAL);

    proj.assign<Position>(projNode->getPosition());
    proj.assign<Orientation>(ori);

    proj.assign<Velocity>(0, 0, velocity);
    proj.component<Velocity>()->direction.z = -1;
    proj.assign<Renderable>(projNode);
    proj.assign<AngularVelocity>(0, 0, 10);
    proj.assign<Name>("proiettile");
    proj.assign<LightComponent>(light);
    return proj;
}
	//int GameDirectionalLight::onGameEntityAdded(Ogre::SceneManager * pSceneManager)
	int GameDirectionalLight::onGameEntityAdded(OGraphics::GraphicsSystem * pGraphicsSystem)
	{
		Ogre::SceneManager * pSceneManager = pGraphicsSystem->getSceneManager();

		DirectionalLightUpdateBlock * pInitialBlock = &(mpUpdateBlockGroup->mUpdateBlocks[0]);

		Ogre::Light * pLight = pSceneManager->createLight();
		if (mpParentEntity)
		{
			mSceneNode = mpParentEntity->mSceneNode->createChildSceneNode(mSceneType);
		}
		else
		{
			mSceneNode = pGraphicsSystem->getSceneNodeWorld()->createChildSceneNode(mSceneType);
		}
		// pLight needs to be attached before setDirection can be called
		mSceneNode->attachObject(pLight);

		mSceneNode->setPosition(pInitialBlock->mTransform.vPos);
		mSceneNode->setOrientation(pInitialBlock->mTransform.qRot);

		pLight->setRenderQueueGroup(pInitialBlock->renderGroupQueue);
		pLight->setVisibilityFlags(pInitialBlock->visibilityFlags);
		pLight->setPowerScale(pInitialBlock->powerScale);
		pLight->setType(mpLightDefinition->lightType);
		pLight->setDirection(pInitialBlock->direction);
		pLight->setCastShadows(pInitialBlock->castShadows);
		pLight->setSpecularColour(pInitialBlock->specular);
		pLight->setDiffuseColour(pInitialBlock->diffuse);

		mpLightDefinition->mMovableObject = pLight;

		pSceneManager->setAmbientLight(
			pInitialBlock->ambientLight.upperHemisphere,
			pInitialBlock->ambientLight.lowerHemisphere,
			pInitialBlock->ambientLight.hemisphereDir,
			pInitialBlock->ambientLight.envMapScale);

		return 0;
	}
Example #13
0
 void Homepage::SetupScene()
 {
     Ogre::SceneManager* sceneManager = MagicCore::RenderSystem::Get()->GetSceneManager();
     sceneManager->setAmbientLight(Ogre::ColourValue(0.3, 0.3, 0.3));
     Ogre::Light* light = sceneManager->createLight("Homepage_SimpleLight");
     light->setPosition(-5, 5, 20);
     light->setDiffuseColour(0.8, 0.8, 0.8);
     light->setSpecularColour(0.5, 0.5, 0.5);
     if (mpViewTool == NULL)
     {
         mpViewTool = new MagicCore::ViewTool;
     }
     GPP::TriMesh* triMesh = ModelManager::Get()->GetMesh();
     if (triMesh)
     {
         mpUI->SetModelInfo(triMesh->GetVertexCount(), triMesh->GetTriangleCount());
     }
     GPP::PointCloud* pointCloud = ModelManager::Get()->GetPointCloud();
     if (pointCloud)
     {
         mpUI->SetModelInfo(pointCloud->GetPointCount(), 0);
     }
 }
Example #14
0
void test()
{
	Ogre::Root* pOgre = new Ogre::Root("", "");

    pOgre->loadPlugin(RENDER_SYSTEM);
	pOgre->setRenderSystem(pOgre->getAvailableRenderers().front());

	pOgre->initialise(false);
	
	Ogre::NameValuePairList lArgs;
	//lArgs["externalWindowHandle"] = bk::format("%d", (bk::uint)l_window.get_handle()).astr;
	Ogre::RenderWindow* pWindow = pOgre->createRenderWindow("Heart|Dockyard", 1024, 768, false, &lArgs);

	Ogre::SceneManager* pSceneManager = pOgre->createSceneManager(Ogre::ST_GENERIC,"SceneManager");
	pSceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
	pSceneManager->setShadowCameraSetup(Ogre::ShadowCameraSetupPtr(new Ogre::FocusedShadowCameraSetup()));
	pSceneManager->setAmbientLight(Ogre::ColourValue(0.1f, 0.1f, 0.1f));

	Ogre::Camera* pCamera = pSceneManager->createCamera("Camera");
	pCamera->setFixedYawAxis(true, Ogre::Vector3::UNIT_Z);
	pCamera->setPosition(Ogre::Vector3(0.0f, 50.0f, 20.0f));
	pCamera->lookAt(Ogre::Vector3(0.0f, 0.0f, 0.0f)); 
	pCamera->setNearClipDistance(0.1f);
	pCamera->setFarClipDistance(100.0f);
	Ogre::Viewport* pViewport = pWindow->addViewport(pCamera);
	pViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f));
	pCamera->setAspectRatio(Ogre::Real(pViewport->getActualWidth()) / Ogre::Real(pViewport->getActualHeight()));

	Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../data/dockyard.zip", "Zip", "Dockyard", true);
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	Ogre::MeshManager::getSingleton().createPlane("GroundPlane", "Dockyard", Ogre::Plane(0.0f, 0.0f, 1.0f, 0.0f), 100.0f, 100.0f, 100, 100, true, 1, 3.0f, 3.0f);
	Ogre::Entity* pGroundEntity = pSceneManager->createEntity("GroundPlane");
	pGroundEntity->setMaterialName("Examples/Rockwall");
	pGroundEntity->setCastShadows(false);
	pGroundEntity->getSubEntity(0)->getMaterial()->setShadingMode(Ogre::SO_PHONG);
	Ogre::SceneNode* pGroundNode = pSceneManager->getRootSceneNode()->createChildSceneNode();
	pGroundNode->attachObject(pGroundEntity);

	Ogre::Entity* pCubeEntity = pSceneManager->createEntity("Cube", Ogre::SceneManager::PT_CUBE);
	pCubeEntity->setMaterialName("Examples/10PointBlock");
	pCubeEntity->setCastShadows(true);
	Ogre::SceneNode* pCubeNode = pSceneManager->getRootSceneNode()->createChildSceneNode();
	pCubeNode->attachObject(pCubeEntity);
	pCubeNode->setPosition(0.0f, 0.0f, 5.f);
	pCubeNode->setScale(0.1f, 0.1f, 0.1f);

	Ogre::ColourValue lColour1(1.0f, 1.0f, 1.0f);
	Ogre::ColourValue lColour2(1.0f, 1.0f, 1.0f);
	Ogre::ColourValue lColour3(1.0f, 1.0f, 1.0f);
	Ogre::Light* pLight1 = pSceneManager->createLight();
	pLight1->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight1->setPosition(30.0f, 30.0f, 30.0f);
	pLight1->setDirection(-1.0f, -1.0f, -1.0f);
	pLight1->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
	pLight1->setDiffuseColour(lColour1 * 0.5f);
	Ogre::Light* pLight2 = pSceneManager->createLight();
	pLight2->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight2->setPosition(-30.0f, 30.0f, 30.0f);
	pLight2->setDirection(1.0f, -1.0f, -1.0f);
	pLight2->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
	pLight2->setDiffuseColour(lColour2 * 0.5f);
	Ogre::Light* pLight3 = pSceneManager->createLight();
	pLight3->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight3->setPosition(30.0f, -30.0f, 30.0f);
	pLight3->setDirection(-1.0f, 1.0f, -1.0f);
	pLight3->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
	pLight3->setDiffuseColour(lColour3 * 0.5f);

	Ogre::Overlay* pMenuOverlay = Ogre::OverlayManager::getSingleton().create("Menu");
	Ogre::OverlayElement* pMenu = Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "Menu");
    pMenu->setMetricsMode(Ogre::GMM_PIXELS);
    pMenu->setWidth(200);
    pMenu->setHeight(200);
    pMenu->setTop(30);
    pMenu->setLeft(30);
    pMenu->setMaterialName("Examples/BumpyMetal");
	if (pMenu->isContainer()) pMenuOverlay->add2D(static_cast<Ogre::OverlayContainer*>(pMenu));
	pMenuOverlay->show();

	pOgre->startRendering();
}
Example #15
0
    void btoBiome::setup() {
        btBiome::setup();

        // Essential objects
        BulletOgreEngine* btoEngine = world->getBulletOgreEngine();
        Ogre::SceneManager* sceneManager = btoEngine->getOgreEngine()->getOgreSceneManager();

        // ---------
        // -- Sky --
        // ---------
        if(data.contains("skyMaterial")) {

            QString skyMaterial = data["skyMaterial"].toString();

            if(skyMaterial.contains("box", Qt::CaseInsensitive))
                sceneManager->setSkyBox(true, skyMaterial.toStdString(), 1000);
            else
                sceneManager->setSkyDome(true, skyMaterial.toStdString(), 10, 8, 1000);
        }

        // -------------
        // -- Shadows --
        // -------------
        sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_NONE);

        sceneManager->setAmbientLight(Ogre::ColourValue(0.3, 0.3, 0.3, 0.3));

        // ------------
        // -- Lights --
        // ------------
        int nbPointLights = 0; // for id
        int nbDirectionalLights = 0; // for id
        int nbSpotLights = 0; // for id
        foreach(QVariant lightData, lightsData) {

           QVariantMap lightMap = lightData.toMap();

           // TODO diffuse and specular !!! dr, dg, db, sr, sg, sb
           btScalar r = lightMap["r"].toFloat();
           btScalar g = lightMap["g"].toFloat();
           btScalar b = lightMap["b"].toFloat();

           QString type = lightMap["type"].toString();
           if(type.compare("ambient") == 0) {

                sceneManager->setAmbientLight(Ogre::ColourValue(r, g, b));
           }
           else if(type.compare("point") == 0) {

               nbPointLights++;

               btScalar x = lightMap["posX"].toFloat();
               btScalar y = lightMap["posY"].toFloat();
               btScalar z = lightMap["posZ"].toFloat();

               Ogre::Light* pointLight = sceneManager->createLight();
               pointLight->setType(Ogre::Light::LT_POINT);
               pointLight->setPosition(Ogre::Vector3(x, y, z));
               pointLight->setDiffuseColour(r, g, b);
               pointLight->setSpecularColour(r, g, b);
           }
           else if(type.compare("directional") == 0) {

               nbDirectionalLights++;

               btScalar dirX = lightMap["dirX"].toFloat();
               btScalar dirY = lightMap["dirY"].toFloat();
               btScalar dirZ = lightMap["dirZ"].toFloat();

               Ogre::Light* directionalLight = sceneManager->createLight();
               directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);
               directionalLight->setDiffuseColour(Ogre::ColourValue(r, g, b));
               directionalLight->setSpecularColour(Ogre::ColourValue(r, g, b));
               directionalLight->setDirection(Ogre::Vector3( dirX, dirY, dirZ));

           }
           else if(type.compare("spot") == 0) {

               nbSpotLights++;

               btScalar dirX = lightMap["dirX"].toFloat();
               btScalar dirY = lightMap["dirY"].toFloat();
               btScalar dirZ = lightMap["dirZ"].toFloat();

               btScalar posX = lightMap["posX"].toFloat();
               btScalar posY = lightMap["posY"].toFloat();
               btScalar posZ = lightMap["posZ"].toFloat();

               btScalar innerAngle = lightMap["innerAngle"].toFloat();
               btScalar outerAngle = lightMap["outerAngle"].toFloat();
               //btScalar falloff = lightMap["falloff"].toFloat();

               Ogre::Light* spotLight = sceneManager->createLight();
               spotLight->setType(Ogre::Light::LT_SPOTLIGHT);
               spotLight->setDiffuseColour(r,g,b);
               spotLight->setSpecularColour(r,g,b);
               spotLight->setDirection(dirX, dirY, dirZ);
               spotLight->setPosition(posX, posY, posZ);
               spotLight->setSpotlightRange(Ogre::Radian(innerAngle), Ogre::Radian(outerAngle));
           }
        }
	 void createScene(){
		_sceneManager->setAmbientLight(Ogre::ColourValue(1.0f,1.0f,1.0f));
		_sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);

		_sceneManager->setSkyBox(true, "OMV/SkyBoxUnderwater1");

		Ogre::Plane plane(Ogre::Vector3::UNIT_Y , -5000.0);

		Ogre::MeshManager::getSingleton().createPlane("plane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, 
						plane, 60000,100000,200,200,true, 1,10,10, Ogre::Vector3::UNIT_Z);
		Ogre::SceneNode* nodePlano;
		Ogre::Entity* entPlano = _sceneManager->createEntity("PlanoEntity","plane");
		nodePlano = _sceneManager->createSceneNode("NodePlano");
		nodePlano->attachObject(entPlano);
		_sceneManager->getRootSceneNode()->addChild(nodePlano);
		entPlano->setMaterialName("plano");
		nodePlano->translate(Ogre::Vector3(0.0f,0.0f,45000.0f));
		
		
		Ogre::SceneNode* nodeEsfera02;
		Ogre::Light* light02;
		Ogre::Entity* entEsfera02 = _sceneManager->createEntity("EntEsfera02","sphere.mesh");
		//Ogre::SceneNode* nodeEsfera02 = mSceneMgr->createSceneNode("NodeEsfera02");
		nodeEsfera02 = _sceneManager->createSceneNode("NodeEsfera02");
		_sceneManager->getRootSceneNode()->addChild(nodeEsfera02);
		nodeEsfera02->attachObject(entEsfera02);
		
		 //NODO LUZ
		float lightScale = 0.9f;
		Ogre::SceneNode* nodeLuz02 = _sceneManager->createSceneNode("NodeLuz02");		
		light02 = _sceneManager->createLight("LuzPoint01");
		light02->setType(Ogre::Light::LT_POINT);		
		light02->setDiffuseColour(lightScale*Ogre::ColourValue(2.0f,2.0f,2.0f));	
		nodeLuz02->attachObject(light02);


		nodeEsfera02->addChild(nodeLuz02);
		nodeEsfera02->setScale(0.05f,0.05f,0.05f);
		nodeEsfera02->setPosition(0.0f,5000.0f,0.0f);

		banderin[0] = new Banderin("Inicio",_sceneManager, 5105.0, -2000.0, 0.0);
		_sceneManager->getRootSceneNode()->addChild(banderin[0]->nodoBanderin);
		banderin[1] = new Banderin("Fin",_sceneManager, 5105.0, -2000.0, 90000.0);
		_sceneManager->getRootSceneNode()->addChild(banderin[1]->nodoBanderin);

		
		

		nave = new Nave(_sceneManager, _sceneManager->getCamera("Camera"));

		for (int i = 0; i < num_monedas; i++)
		{
			crearMoneda(i,4000,5000,90000);
		}

		for (int i = 0; i < num_aros; i++)
		{
			crearAro(i,4000,5000,90000);
		}

		for (int i = 0; i < num_obstaculo; i++)
		{
			crearObstaculo(i,4000,5000,90000);
		}
		
	 }
Example #17
0
			// funcion donde se coloca lo que se desea desplegar.
			void createScene(){
								

				_sceneManager->setAmbientLight(Ogre::ColourValue(0.2,0.2,0.2));
				_sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
				

			
				// LUZ
				

				Ogre::Light* LuzPuntual01 = _sceneManager->createLight("Luz01");
				LuzPuntual01->setType(Ogre::Light::LT_DIRECTIONAL);
				LuzPuntual01->setDiffuseColour(1.0,1.0,1.0);
				LuzPuntual01->setDirection(Ogre::Vector3( 1, -1, -1 ));

				Ogre::Light* LuzPuntual02 = _sceneManager->createLight("Luz02");
				LuzPuntual02->setType(Ogre::Light::LT_DIRECTIONAL);
				LuzPuntual02->setDiffuseColour(1.0,1.0,1.0);
				LuzPuntual02->setDirection(Ogre::Vector3( -1, -1, -1 ));



				//Chasis Carro
				_nodeChasisCarro = _sceneManager->createSceneNode("ChasisCarro");
				_sceneManager->getRootSceneNode()->addChild(_nodeChasisCarro);
				
				Ogre::Entity* _entChasisCarro = _sceneManager->createEntity("ChasisCarro", "chasisCarro.mesh");
				_nodeChasisCarro->attachObject(_entChasisCarro);



				/* Ruedas Izquierdas */
				_nodeRuedaSimple0 = _sceneManager->createSceneNode("RuedaSimple0");
				_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple0);
			//	_nodeRuedaSimple00 = _nodeRuedaSimple0->createChildSceneNode("RuedaSimple00");
			//	_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple00);

				Ogre::Entity* _entRuedaSimple0 = _sceneManager->createEntity("RuedaSimple0", "RuedaDetallada.mesh");
				_nodeRuedaSimple0->attachObject(_entRuedaSimple0);
			//	_nodeRuedaSimple00->attachObject(_entRuedaSimple0);

				_nodeRuedaSimple0->translate(9,3,5);


				_nodeRuedaSimple2 = _sceneManager->createSceneNode("RuedaSimple2");
				_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple2);
			//	_nodeRuedaSimple22 = _nodeRuedaSimple2->createChildSceneNode("RuedaSimple22");
			//	_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple22);
				
				Ogre::Entity* _entRuedaSimple2 = _sceneManager->createEntity("RuedaSimple2", "RuedaDetallada.mesh");
				_nodeRuedaSimple2->attachObject(_entRuedaSimple2);
			//	_nodeRuedaSimple22->attachObject(_entRuedaSimple2);

				_nodeRuedaSimple2->translate(9,3,-5);

				/* Ruedas Derechas */
				_nodeRuedaSimple1 = _sceneManager->createSceneNode("RuedaSimple1");
				_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple1);
			//	_nodeRuedaSimple11 = _nodeRuedaSimple1->createChildSceneNode("RuedaSimple11");
			//	_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple11);

				Ogre::Entity* _entRuedaSimple1 = _sceneManager->createEntity("RuedaSimple1", "RuedaDetallada.mesh");
				_nodeRuedaSimple1->attachObject(_entRuedaSimple1);
			//	_nodeRuedaSimple11->attachObject(_entRuedaSimple1);

				_nodeRuedaSimple1->translate(-7,3,5);


				_nodeRuedaSimple3 = _sceneManager->createSceneNode("RuedaSimple3");
				_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple3);
			//	_nodeRuedaSimple33 = _nodeRuedaSimple3->createChildSceneNode("RuedaSimple33");
				//_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple33);
				
				Ogre::Entity* _entRuedaSimple3 = _sceneManager->createEntity("RuedaSimple3", "RuedaDetallada.mesh");
				_nodeRuedaSimple3->attachObject(_entRuedaSimple3);
				//_nodeRuedaSimple33->attachObject(_entRuedaSimple3);

				_nodeRuedaSimple3->translate(-7,3,-5);


				/* ALA DERECHA INFERIOR

				Se crea el nodo padre de la nave llamado eje */
				eje = _sceneManager->getRootSceneNode()->createChildSceneNode("eje");

				padreDI = eje->createChildSceneNode("padreDI");

				Ogre::ManualObject* alad = _sceneManager->createManualObject("alad"); 

				alad->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				alad->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0));

				alad->position(4.0, -0.5, 0.0);  
				alad->position(15.0, -0.5, 0.0); 
				alad->position(15.0, 0.0, 0.0);
				alad->position(5.0, 0.0, 0.0);

				alad->index(0);
				alad->index(1);
				alad->index(2);
				alad->index(3);
				alad->index(0);

				alad->end();
				padreDI->attachObject(alad);


				Ogre::ManualObject* alad2 = _sceneManager->createManualObject("alad2");
				alad2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				alad2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0));
	
				alad2->position(5.0,  0.0, 0.0);  
				alad2->position(15.0,  0.0, 0.0); 
				alad2->position(14.0, 0.0, -3.0);
				alad2->position(5.0,  0.0, -4.0);

				alad2->index(0);
				alad2->index(1);
				alad2->index(2);
				alad2->index(3);
				alad2->index(0);

				alad2->end();
				padreDI->attachObject(alad2);

	
				/* ALA DERECHA SUPERIOR */

				padreDS = eje->createChildSceneNode("padreDS");

				Ogre::ManualObject* aladS = _sceneManager->createManualObject("aladS");
				aladS->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				aladS->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0));

				aladS->position(4.0, 0.0, 0.0);  
				aladS->position(15.0, 0.0, 0.0); 
				aladS->position(15.0, 0.5, 0.0);
				aladS->position(5.0, 0.5, 0.0);

				aladS->index(0);
				aladS->index(1);
				aladS->index(2);
				aladS->index(3);
				aladS->index(0);

				aladS->end();
				padreDS->attachObject(aladS);


				Ogre::ManualObject* aladS2 = _sceneManager->createManualObject("aladS2");
				aladS2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				aladS2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0));
	
				aladS2->position(5.0,  0.5, 0.0);  
				aladS2->position(15.0,  0.5, 0.0); 
				aladS2->position(14.0, 0.5, -3.0);
				aladS2->position(5.0,  0.5, -3.0);

				aladS2->index(0);
				aladS2->index(1);
				aladS2->index(2);
				aladS2->index(3);
				aladS2->index(0);

				aladS2->end();
				padreDS->attachObject(aladS2);



			/* ALA IZQUIERDA INFERIOR */

				padreII = eje->createChildSceneNode("padreII");

				Ogre::ManualObject* aladI = _sceneManager->createManualObject("aladI");
				aladI->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				aladI->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0));

				aladI->position(-15.0, -0.5, 0.0);
				aladI->position(5.0, -0.5, 0.0);		
				aladI->position(-5.0, 0.0, 0.0);  
				aladI->position(-15.0, 0.0, 0.0); 


				aladI->index(0);
				aladI->index(1);
				aladI->index(2);
				aladI->index(3);
				aladI->index(0);

				aladI->end();
				padreII->attachObject(aladI);


				Ogre::ManualObject* aladI2 = _sceneManager->createManualObject("aladI2");
				aladI2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				aladI2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0));
	
				aladI2->position(-15.0,  0.0, 0.0); 
				aladI2->position(-5.0,  0.0, 0.0);  
				aladI2->position(-5.0,  0.0, -4.0);
				aladI2->position(-14.0, 0.0, -3.0);



				aladI2->index(0);
				aladI2->index(1);
				aladI2->index(2);
				aladI2->index(3);
				aladI2->index(0);

				aladI2->end();
				padreII->attachObject(aladI2);


			/* ALA IZQUIERDA SUPERIOR */

				padreIS = eje->createChildSceneNode("padreIS");

				Ogre::ManualObject* aladIS = _sceneManager->createManualObject("aladIS");
				aladIS->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				aladIS->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0));

				aladIS->position(-15.0, 0.0, 0.0);
				aladIS->position(5.0, 0.0, 0.0);		
				aladIS->position(-5.0, 0.5, 0.0);  
				aladIS->position(-15.0, 0.5, 0.0); 


				aladIS->index(0);
				aladIS->index(1);
				aladIS->index(2);
				aladIS->index(3);
				aladIS->index(0);

				aladIS->end();
				padreIS->attachObject(aladIS);


				Ogre::ManualObject* aladIS2 = _sceneManager->createManualObject("aladIS2");
				aladIS2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN);
				aladIS2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0));
	
				aladIS2->position(-15.0,  0.5, 0.0); 
				aladIS2->position(-5.0,  0.5, 0.0);  
				aladIS2->position(-5.0,  0.5, -3.0);
				aladIS2->position(-14.0, 0.5, -2.0);

				aladIS2->index(0);
				aladIS2->index(1);
				aladIS2->index(2);
				aladIS2->index(3);
				aladIS2->index(0);

				aladIS2->end();
				padreIS->attachObject(aladIS2);

				/* Rotaciones de las alas */
				eje->scale(2.5,2.5,2.5);
				eje->translate(0,5,0);
				eje->yaw(Ogre::Degree(180));

				/* Trasladar las alas */
				padreIS->translate(4,0,0);
				padreDS->translate(-4,0,0);
				padreDI->translate(-4,0,0);
				padreII->translate(4,0,0); 

				eje->scale(0.1,0.1,0.1);

				//BordePista
				Ogre::SceneNode* _nodeBPista = _sceneManager->createSceneNode("BordePista");
				_sceneManager->getRootSceneNode()->addChild(_nodeBPista);
				
				Ogre::Entity* _entBPista = _sceneManager->createEntity("BordePista", "bordePista02.mesh");
				_nodeBPista->attachObject(_entBPista);
				_entBPista->setMaterialName("Examples/pared");


				//PisoObstaculo
				Ogre::SceneNode* _nodePObstaculo = _sceneManager->createSceneNode("PistaObstaculo");
				_sceneManager->getRootSceneNode()->addChild(_nodePObstaculo);
				
				Ogre::Entity* _entPObstaculo = _sceneManager->createEntity("PistaObstaculo", "pisoObstaculo02.mesh");
				_nodePObstaculo->attachObject(_entPObstaculo);

				//PisoNOObstaculo
				Ogre::SceneNode* _nodePNObstaculo = _sceneManager->createSceneNode("PistaNoObstaculo");
				_sceneManager->getRootSceneNode()->addChild(_nodePNObstaculo);
				
				Ogre::Entity* _entPNOObstaculo = _sceneManager->createEntity("PistaNoObstaculo", "pisoNoObstaculo02.mesh");
				_nodePNObstaculo->attachObject(_entPNOObstaculo);
				_entPNOObstaculo->setMaterialName("Examples/piso");


				//PosterInicioFinal
				Ogre::SceneNode* _nodePoster = _sceneManager->createSceneNode("PosterInicioFinal");
				_sceneManager->getRootSceneNode()->addChild(_nodePoster);
				
				Ogre::Entity* _entPoster = _sceneManager->createEntity("PosterInicioFinal", "posterInicioFinal02.mesh");
				_nodePoster->attachObject(_entPoster);

				
				//BanderaInicial
				Ogre::SceneNode* _nodeBInicial = _sceneManager->createSceneNode("BanderaInicial");
				_sceneManager->getRootSceneNode()->addChild(_nodeBInicial);
				
				Ogre::Entity* _entBanderaI = _sceneManager->createEntity("BanderaInicial", "banderaInicial02.mesh");
				_nodeBInicial->attachObject(_entBanderaI);

				//BanderaFinal
				Ogre::SceneNode* _nodeBFinal = _sceneManager->createSceneNode("BanderaFinal");
				_sceneManager->getRootSceneNode()->addChild(_nodeBFinal);
				
				Ogre::Entity* _entBanderaF = _sceneManager->createEntity("BanderaFinal", "banderaFinal.mesh");
				_nodeBFinal->attachObject(_entBanderaF);

				_sceneManager->setSkyDome(true,"Examples/cielo",5,8);


			}
void ZoneListWidget::_createImages(ImageMap& retlist)
{
    retlist.clear();

    Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "EntityTex",
                   Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D,
                   256, 256, 0, Ogre::PF_A8R8G8B8 , Ogre::TU_RENDERTARGET );

    Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget();
    Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "EntityTexMgr");

    Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight");
    dirl->setDirection(-1,-1,-1);
    dirl->setDiffuseColour(1,1,1);
    dirl->setType(Ogre::Light::LT_DIRECTIONAL);

    Ogre::Camera* RTTCam = mSceneMgr->createCamera("EntityCam");
    RTTCam->setNearClipDistance(0.01F);
    RTTCam->setFarClipDistance(0);
    RTTCam->setAspectRatio(1);
    RTTCam->setFOVy(Ogre::Degree(90));
    RTTCam->setPosition(0,0,1);
    RTTCam->lookAt(0,0,0);

    Ogre::Viewport *v = rttTex->addViewport( RTTCam );
    v->setClearEveryFrame( true );
    v->setBackgroundColour(Ogre::ColourValue(0,0,0,0));

    ModularZoneFactory* factory = dynamic_cast<ModularZoneFactory*>(OgitorsRoot::getSingletonPtr()->GetEditorObjectFactory("Modular Zone Object"));
    if(!factory)return;
    factory->loadZoneTemplates();
    ZoneInfoMap zoneTemplates = factory->getZoneTemplateMap();

    Ogre::Entity *mEntity;

    unsigned char dataptr[300 * 300 * 6];
    unsigned char *dataptr2;
    Ogre::PixelBox pb(256,256,1,Ogre::PF_A8R8G8B8, dataptr);

    EntityMap entities;
    ZoneInfoMap::iterator zi;
    for(zi=zoneTemplates.begin();zi!=zoneTemplates.end();++zi)
    {
        Ogre::String addstr = (*zi).second.mMesh;
        if(entities.find((*zi).first) == entities.end())
            entities.insert(EntityMap::value_type((*zi).first,addstr));
    }

    EntityMap::const_iterator ite = entities.begin();

    while(ite != entities.end())
    {
        Ogre::String addstr = ite->second;

        mEntity = mSceneMgr->createEntity("MZP_Preview", addstr);

        mSceneMgr->getRootSceneNode()->attachObject(mEntity);

        //TODO: It would be nice to retrieve a Preview Camera Position from
        //the .zone file
        //TODO: also render portal outlines clearly so that the user can see
        //how the zone is laid out
        Ogre::Vector3 vSize = mEntity->getBoundingBox().getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_TOP);//.getHalfSize();//============
        Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter();

//FIXME ------ NICE PREVIEWS NEEDED - bigger

        vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z);

        float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z);

        //vSize = Ogre::Vector3(0, 0, maxsize * 1.1f) + vCenter;
        vSize = Ogre::Vector3(maxsize * 0.5f, vSize.y, maxsize * 0.5f) + vCenter;
        //vSize.x +=vSize.x/2;//Maybe test to see which is larger x/2 or z/2 and use that?
        //vSize.z +=vSize.x/2;
        //RTTCam->setProjectionType(Ogre::PT_ORTHOGRAPHIC);

        RTTCam->setPosition(vSize.x,vSize.y,vSize.z);
        RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z);

        rttTex->update();
        rttTex->copyContentsToMemory(pb, Ogre::RenderTarget::FB_FRONT);


        dataptr2 = new unsigned char[96 * 96 * 4];
        Ogre::PixelBox pb2(96,96,1,Ogre::PF_A8R8G8B8, dataptr2);
        Ogre::Image::scale(pb,pb2);

        addstr.erase(addstr.length() - 5, 5);
        retlist.insert(ImageMap::value_type((*ite).first, dataptr2));

        mEntity->detachFromParent();
        mSceneMgr->destroyEntity(mEntity);

        ite++;
    }

    rttTex->removeAllViewports();
    Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr);
    Ogre::TextureManager::getSingletonPtr()->unload(texture->getName());
    Ogre::TextureManager::getSingletonPtr()->remove(texture->getName());
}
Example #19
0
void GraphicsImpl::createScene()
{
	// Set ambient light
	sceneMgr->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));

	// Create a light
	Ogre::Light* l = sceneMgr->createLight("MainLight");
	l->setPosition(20,80,50);

	caelumSystem = new Caelum::CaelumSystem(root, sceneMgr, Caelum::CaelumSystem::CAELUM_COMPONENTS_NONE);

	try {
		caelumSystem->setSkyDome(new Caelum::SkyDome(sceneMgr, caelumSystem->getCaelumCameraNode()));
	} catch (Caelum::UnsupportedException& ex) {
		Dout << ex.getFullDescription();
	}

	try {
		caelumSystem->setSun(new Caelum::SphereSun(sceneMgr, caelumSystem->getCaelumCameraNode()));
	} catch (Caelum::UnsupportedException& ex) {
		Dout << ex.getFullDescription();
	}

	try {
		caelumSystem->setMoon(new Caelum::Moon(sceneMgr, caelumSystem->getCaelumCameraNode()));
	} catch (Caelum::UnsupportedException& ex) {
		Dout << ex.getFullDescription();
	}

	try {
		caelumSystem->setCloudSystem(new Caelum::CloudSystem(sceneMgr, caelumSystem->getCaelumGroundNode()));
	} catch (Caelum::UnsupportedException& ex) {
		Dout << ex.getFullDescription();
	}

	try {
		caelumSystem->setPointStarfield(new Caelum::PointStarfield(sceneMgr, caelumSystem->getCaelumCameraNode()));
	} catch (Caelum::UnsupportedException& ex) {
		Dout << ex.getFullDescription();
	}

	// Register caelum.
	// Don't make it a frame listener; update it by hand.
	//Root::getSingletonPtr ()->addFrameListener (caelumSystem.get ());
	caelumSystem->attachViewport(viewPort);

	try {
		caelumSystem->setPrecipitationController(new Caelum::PrecipitationController(sceneMgr));
	} catch (Caelum::UnsupportedException& ex) {
		Dout << ex.getFullDescription();
	}

	caelumSystem->setSceneFogDensityMultiplier(0.0015);

	caelumSystem->setManageAmbientLight(true);
	caelumSystem->setMinimumAmbientLight(Ogre::ColourValue(0.1, 0.1, 0.1));

	// Setup sun options

	if (caelumSystem->getSun()) {
		// Make the sun very obvious:
		//caelumSystem->getSun ()->setDiffuseMultiplier (Ogre::ColourValue (1, 10, 1));

		caelumSystem->getSun()->setAutoDisableThreshold(0.05);
		caelumSystem->getSun()->setAutoDisable(false);
	}

	if (caelumSystem->getMoon()) {
		// Make the moon very obvious:
		//caelumSystem->getMoon ()->setDiffuseMultiplier (Ogre::ColourValue (1, 1, 10));

		caelumSystem->getMoon()->setAutoDisableThreshold(0.05);
		caelumSystem->getMoon()->setAutoDisable(false);
	}

	if (caelumSystem->getCloudSystem()) {
		try {
			caelumSystem->getCloudSystem()->createLayerAtHeight(2000);
			caelumSystem->getCloudSystem()->createLayerAtHeight(5000);
			caelumSystem->getCloudSystem()->getLayer(0)->setCloudSpeed(Ogre::Vector2(0.000005, -0.000009));
			caelumSystem->getCloudSystem()->getLayer(1)->setCloudSpeed(Ogre::Vector2(0.0000045, -0.0000085));
		}

		catch (Caelum::UnsupportedException& ex) {
			Dout << ex.getFullDescription();
		}
	}

	if (caelumSystem->getPrecipitationController()) {
		caelumSystem->getPrecipitationController()->setIntensity(0);
	}

	// Set time acceleration.
	//caelumSystem->getUniversalClock ()->setTimeScale (0);

	// Sunrise with visible moon.
	caelumSystem->getUniversalClock()->setGregorianDateTime(2007, 4, 9, 9, 33, 0);

	caelumSystem->getUniversalClock()->setTimeScale(1024);

	window->addListener(caelumSystem);

	root->addFrameListener(caelumSystem);
}
Example #20
0
int main(int argc, char* argv[])
{
	std::unique_ptr<ExecutionArgs> exArgs(new ExecutionArgs());
	if (!processCommandLineArgs(argc, argv, *exArgs)) {
		return -1;
	} else if (exArgs->helpPrompt) {
		std::cout << "Usage: sts [--help] || [--config]" << std::endl;
		std::cout << "Options:" << std::endl;
		std::cout << "\t --help - print this message;" << std::endl;
		std::cout << "\t --config - show config dialog." << std::endl;
		std::cout << std::endl;
		return 0;
	}

	try {
		Ogre::String lConfigFileName = "ogre.cfg";
		Ogre::String lPluginsFileName = "plugins.cfg";
		Ogre::String lLogFileName = "Ogre_STS.log";

		std::unique_ptr<Ogre::Root> lRoot(new Ogre::Root(lPluginsFileName, lConfigFileName, lLogFileName));

		if (exArgs->showConfigDialog) {
			if (!lRoot->showConfigDialog()) {
				return 0;
			}
		}

		Ogre::String lWindowTitle = "STS";
		Ogre::String lCustomCapacities = "";

		/* Check for the valid ogre.cfg */
		bool lCreateAWindowAutomatically = lRoot->restoreConfig();
		if (!lCreateAWindowAutomatically) {
			initSomeRenderSystem(lRoot);
		}
		Ogre::RenderWindow* lWindow = lRoot->initialise(lCreateAWindowAutomatically, lWindowTitle, lCustomCapacities);

		if (!lWindow) {
			/* ogre.cfg is not available - start with hardcoded parameters */
			unsigned int lSizeX = 800;
			unsigned int lSizeY = 600;
			bool lFullscreen = false;

			Ogre::NameValuePairList lParams;
			lParams["FSAA"] = "0";
			lParams["vsync"] = "true";
			lWindow = lRoot->createRenderWindow(lWindowTitle, lSizeX, lSizeY, lFullscreen, &lParams);
		}

		/* Create a scene manager */
		Ogre::SceneManager* lScene = lRoot->createSceneManager(Ogre::ST_GENERIC, "SceneManager");

		Ogre::SceneNode* lRootSceneNode = lScene->getRootSceneNode();

		/* Create camera */
		Ogre::Camera* lCamera = lScene->createCamera("MyCamera");

		/* Create viewport (camera <-> window) */
		Ogre::Viewport* vp = lWindow->addViewport(lCamera);

		vp->setAutoUpdated(true);
		vp->setBackgroundColour(Ogre::ColourValue(1, 0, 1));

		lCamera->setAspectRatio(float(vp->getActualWidth()) / vp->getActualHeight());
		lCamera->setPosition(Ogre::Vector3(0, 100, -1));
		lCamera->lookAt(Ogre::Vector3(0, 0, 0));

		/* Set clipping*/
		lCamera->setNearClipDistance(1.5f);
		lCamera->setFarClipDistance(3000.0f);

		/* Lighting */
		Ogre::Light* lLight = lScene->createLight("MainLight");
		lLight->setPosition(Ogre::Vector3(0, 100, 0));

		/* Resource manager */
		Ogre::String lRcGroupName = "Main group";
		initResourceMainGroup(lRcGroupName);

		/* Load model */
		Ogre::Entity* lShipEntity = lScene->createEntity("airship.mesh");
		lShipEntity->setCastShadows(false);

		Ogre::SceneNode* lShipNode = lRootSceneNode->createChildSceneNode();
		lShipNode->attachObject(lShipEntity);
		lShipNode->setScale(Ogre::Vector3(3.15f, 3.15f, 3.15f));

		/* Starship start point */
		Ogre::Vector3 razorSP(0, -200, -100);
		lShipNode->setPosition(razorSP);

		/* Sprite billboard */
		Ogre::SceneNode* lSpriteNode = lRootSceneNode->createChildSceneNode();
		Ogre::BillboardSet* lBillboardSet = lScene->createBillboardSet();
		lBillboardSet->setMaterialName("enemy_01", lRcGroupName);
		lBillboardSet->setTextureStacksAndSlices(1, 4);
		Ogre::Billboard* lSpriteBillboard = lBillboardSet->createBillboard(Ogre::Vector3(0, 0, 0));
		lSpriteBillboard->setDimensions(48.0f / 2.0f, 58.0f / 2.0f);
		lSpriteBillboard->setTexcoordIndex(1);
		lSpriteNode->attachObject(lBillboardSet);
		lSpriteNode->setPosition(Ogre::Vector3(0, -200, 100));

		/* Obtain the timer pointer */
		Ogre::Timer* lTimer = lRoot->getTimer();

		/* Skip all the messages */
		lWindow->setAutoUpdated(false);
		lRoot->clearEventTimes();

		while (!lWindow->isClosed()) {
			float angle = Ogre::Math::Sin(float(lTimer->getMilliseconds()) * Ogre::Math::PI / 2000.0f) * Ogre::Math::PI / 4.0f;
			float diplacement = Ogre::Math::Cos(float(lTimer->getMilliseconds()) * Ogre::Math::PI / 2000.0f) * 100.0f;
			lShipNode->setOrientation(Ogre::Quaternion(Ogre::Radian(angle), Ogre::Vector3(0, 0, 1)));
			lShipNode->setPosition(razorSP + Ogre::Vector3(diplacement, 0.0f, 0.0f));

			unsigned int spriteFrame = (lTimer->getMilliseconds() / 125) % 2;
			lSpriteBillboard->setTexcoordIndex(spriteFrame);

			lWindow->update(false);
			lWindow->swapBuffers();
			lRoot->renderOneFrame();

			Ogre::WindowEventUtilities::messagePump();
		}
		Ogre::LogManager::getSingleton().logMessage("Render window closed.");
	}
	catch (Ogre::Exception &e) {
		std::cerr << "Ogre::Exception: " << e.what() << std::endl;
	}
	catch (std::exception &e) {
		std::cerr << "std::exception: " << e.what() << std::endl;
	}

	return 0;
}