The cpp ogre.SceneManager.destroySceneNode function is used in Ogre, a popular open-source 3D graphics rendering engine for C++, to delete a specific scene node along with all its children. This function allows developers to efficiently remove scene nodes from the scene graph, freeing up memory and resources. By calling this function, the scene node and its attached objects will be completely removed from the scene, ensuring proper memory management and preventing any potential memory leaks.
C++ (Cpp) SceneManager::destroySceneNode - 17 examples found. These are the top rated real world C++ (Cpp) examples of ogre::SceneManager::destroySceneNode extracted from open source projects. You can rate examples to help us improve the quality of examples.