Example #1
0
Color EC_OgreEnvironment::GetAmbientLightColor() const
{
    if (renderer_.expired())
        return Color(0.0f, 0.0f, 0.0f, 0.0f);
    RendererPtr renderer = renderer_.lock();
            
    Ogre::SceneManager *sceneManager = renderer->GetSceneManager();
    return ToCoreColor(sceneManager->getAmbientLight());
}
	virtual void preViewportUpdate(const Ogre::RenderTargetViewportEvent& evt)
	{
		Ogre::SceneManager* pSceneManager = CEngineInterface::GetMe()->GetFairySystem()->getSceneManager();
		CFakeObjectEntityManager::FakeObject* pObj = CFakeObjectEntityManager::GetMe()->GetObjectAsViewPort(evt.source);
		if(!pObj) return;

		//----------------------------------------------------------
		//设置VisibleFlag
		m_nRenderMask = pSceneManager->getVisibilityMask();
		pSceneManager->setVisibilityMask(Fairy::OVF_GUI_ELEMENTS);
		CFakeObjectEntityManager::GetMe()->SetActiveObject(pObj);
		//pObj->pEntityNode->SetGfxPosition(fVector3(0, 0, 0));
		//隐藏地图探灯
		CUIMapLight::GetMe()->Show(false);

		//----------------------------------------------------------
		//设置环境光
		m_colAmbient = pSceneManager->getAmbientLight();
		pSceneManager->setAmbientLight(Ogre::ColourValue(1.0f, 1.0f, 1.0f, 1.0f));
		m_pLightModel->setPosition(pObj->pCamera->getPosition());
	}