The 'createManualObject' function in the Ogre.SceneManager allows the user to manually create and manage a custom object within a scene. This function creates an empty 'ManualObject' that can be used to define and create geometrical shapes, such as lines, polygons, or complex models, by specifying the vertices, indices, and other attributes. This provides flexibility for developers to programatically generate and manipulate custom objects within the Ogre rendering engine.
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