The cpp CCDirector.convertToGL function is used in Cocos2d-x, a cross-platform game development framework, to convert the coordinates of a touch or mouse event from the device's screen coordinates to OpenGL coordinates. This is necessary because OpenGL uses a different coordinate system compared to screens, and this function simplifies the process of converting the coordinates for developers. By using this function, developers can accurately position elements in their games or applications based on the converted OpenGL coordinates.
C++ (Cpp) CCDirector::convertToGL - 16 examples found. These are the top rated real world C++ (Cpp) examples of CCDirector::convertToGL extracted from open source projects. You can rate examples to help us improve the quality of examples.