#include "cocos2d.h" int main() { // Set up OpenGL view auto director = cocos2d::Director::getInstance(); auto glview = cocos2d::GLView::create("My Game"); director->setOpenGLView(glview); // Run the game loop director->runWithScene(MyGameScene::create()); return 0; }In this example, we create an instance of the Director class and then create a new OpenGL view using the GLView::create function. We pass this view to the setOpenGLView function of the director instance, telling it to use this view to display the game graphics. Note that the code above assumes that you have already included the necessary headers and set up the Cocos2d-x library. Package library: Cocos2d-x.