bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); if (! pDirector->setDirectorType(kCCDirectorTypeDisplayLink)) { pDirector->setDirectorType(kCCDirectorTypeDefault); } pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView()); // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices. // pDirector->enableRetinaDisplay(true); // sets landscape mode // pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); // turn on display FPS pDirector->setDisplayFPS(true); pDirector->setDepthTest(false); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); /* // create a scene. it's an autorelease object CCScene *pScene = HelloWorld::scene(); // run pDirector->runWithScene(pScene); */ pDirector->runWithScene(GameLayer::scene()); return true; }