bool AppDelegate::applicationDidFinishLaunching()
{
	// initialize director
	CCDirector *pDirector = CCDirector::sharedDirector();
    
    if (! pDirector->setDirectorType(kCCDirectorTypeDisplayLink)) {
        pDirector->setDirectorType(kCCDirectorTypeDefault);
    }

    pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());

    // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
    // pDirector->enableRetinaDisplay(true);

	// sets landscape mode
	// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);

	// turn on display FPS
	pDirector->setDisplayFPS(true);

    pDirector->setDepthTest(false);
    
	// set FPS. the default value is 1.0/60 if you don't call this
	pDirector->setAnimationInterval(1.0 / 60);

    CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888);
    
    /*
	// create a scene. it's an autorelease object
	CCScene *pScene = HelloWorld::scene();

	// run
	pDirector->runWithScene(pScene);
     */
    
    pDirector->runWithScene(GameLayer::scene());

	return true;
}