Example #1
0
void CCRenderTexture::end()
{
    CCDirector *director = CCDirector::sharedDirector();
    
    glBindFramebuffer(GL_FRAMEBUFFER, m_nOldFBO);

    // restore viewport
    director->setViewport();

    kmGLMatrixMode(KM_GL_PROJECTION);
	kmGLPopMatrix();
	kmGLMatrixMode(KM_GL_MODELVIEW);
	kmGLPopMatrix();
}