void CCRenderTexture::end() { CCDirector *director = CCDirector::sharedDirector(); glBindFramebuffer(GL_FRAMEBUFFER, m_nOldFBO); // restore viewport director->setViewport(); kmGLMatrixMode(KM_GL_PROJECTION); kmGLPopMatrix(); kmGLMatrixMode(KM_GL_MODELVIEW); kmGLPopMatrix(); }