void MenuLayerMainMenu::menuStartAirGame(CCObject* pSender){
	 CCDirector* director = CCDirector::sharedDirector();
	 director->purgeCachedData();
	 CCScene* ccscene = ShotPlanSecene::create();
	 CCLOG ("%s \n", "menuStartAirGame");
	 director->replaceScene(ccscene);
 }
 void MenuLayerMainMenu::menuChangeUiEditCallBack(CCObject *pSender){
	 CCDirector* director = CCDirector::sharedDirector();
	 director->purgeCachedData();
	 CCScene* ccscene = CCScene::create();
	 ccscene->addChild(new UiEditLayer());
	 director->replaceScene(ccscene);
 }
 void MenuLayerMainMenu::menuStartGame(CCObject* pSender){
	 CCDirector* director = CCDirector::sharedDirector();
	 director->purgeCachedData();
	 CCScene* ccscene = CCScene::create();
	 ccscene->addChild(BearRunScene::create());
	 director->replaceScene(ccscene);
 }