void MenuLayerMainMenu::menuStartAirGame(CCObject* pSender){ CCDirector* director = CCDirector::sharedDirector(); director->purgeCachedData(); CCScene* ccscene = ShotPlanSecene::create(); CCLOG ("%s \n", "menuStartAirGame"); director->replaceScene(ccscene); }
void MenuLayerMainMenu::menuChangeUiEditCallBack(CCObject *pSender){ CCDirector* director = CCDirector::sharedDirector(); director->purgeCachedData(); CCScene* ccscene = CCScene::create(); ccscene->addChild(new UiEditLayer()); director->replaceScene(ccscene); }
void MenuLayerMainMenu::menuStartGame(CCObject* pSender){ CCDirector* director = CCDirector::sharedDirector(); director->purgeCachedData(); CCScene* ccscene = CCScene::create(); ccscene->addChild(BearRunScene::create()); director->replaceScene(ccscene); }