bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices. // pDirector->enableRetinaDisplay(true); // sets landscape mode // pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); CCUserDefault *save=CCUserDefault::sharedUserDefault(); pDirector->pushScene(Tutorial::scene()); if(save->getBoolForKey("tutorialed")==true) { pDirector->pushScene(Play::scene()); } return true; }
void CCLobbyView::onJoinGame( bool isGameMaster ) { CocosNetworkLogic* network = CocosNetworkLogic::getInstance(); network->setDidCreateGame(isGameMaster); CCDirector* director = CCDirector::sharedDirector(); CCScene* scene = GameLayer::scene(); director->pushScene( scene ); }
void SceneManager::push(CCLayer* layer) { CCDirector* director = CCDirector::sharedDirector(); CCScene* newScene = SceneManager::wrap(layer); if (director->getRunningScene()) //这句话 很有可能写的不对啊 有哪位大侠知道怎么写 告知下... { director->pushScene( newScene); } }
bool MenuLayer::ccTouchBegan(CCTouch* pTouch, CCEvent* pEvent){ CCScene* mScene = MapScene::create(); CCScene* eScene = EquipScene::create(); CCTransitionScene *reScene = NULL; CCDirector* pDirector = CCDirector::sharedDirector(); CCRect battleRect = this->labelList[0]->boundingBox(); CCRect equipRect = this->labelList[1]->boundingBox(); if (battleRect.CCRect::containsPoint(this->getParent()->convertTouchToNodeSpace(pTouch)) == true){ reScene = CCTransitionCrossFade::create(1.0f, mScene); } else if (equipRect.CCRect::containsPoint(this->getParent()->convertTouchToNodeSpace(pTouch)) == true){ reScene = CCTransitionCrossFade::create(1.0f, eScene); } else{ reScene = NULL; } if (reScene){ pDirector->pushScene(reScene); } return false; }
bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionExactFit); // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices. // pDirector->enableRetinaDisplay(true); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object //CCScene *pScene = sgs::scene::PlayerTable::scene(8);//MainLayer::scene();// //CCScene *pScene = sgs::scene::Loading::scene(); pDirector->pushScene(MainLayer::scene());//HelloWorld::scene()); // run return true; }
void LUA_EXECUTE_COMMAND(int nCommand) { if( nCommand == 12 ) //百度Android { #if (AGENT_SDK_CODE == 12) JniMethodInfo methodInfo; if( JniHelper::getStaticMethodInfo(methodInfo, "com/haowan123/kof/bd/GameBox", "dkAccountManager", "()V") ) { methodInfo.env->CallStaticVoidMethod(methodInfo.classID, methodInfo.methodID ); } else { CCLOG("GameBox::openDKAccountManager method missed!"); } #endif } else if( nCommand == 2 ) //360Android { #if (AGENT_SDK_CODE == 2) JniMethodInfo methodInfo; if( JniHelper::getStaticMethodInfo(methodInfo, "com/haowan123/kof/qh/GameBox", "doSdkAccountManager", "()V") ) { methodInfo.env->CallStaticVoidMethod(methodInfo.classID, methodInfo.methodID ); } else { CCLOG("GameBox::doSdkAccountManager method missed!"); } #endif } if( nCommand == 84 ) { CCScriptEngineProtocol *pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine(); if( pEngine == NULL ) return; CCLuaEngine *pLuaEngine = dynamic_cast<CCLuaEngine *>(pEngine); if( pLuaEngine == NULL ) return; CCLuaStack *pLuaStack = pLuaEngine->getLuaStack(); if( pLuaStack == NULL ) return; lua_State *L = pLuaStack->getLuaState(); lua_getglobal(L, "g_resetAll"); lua_call(L, 0, 1); lua_pop(L, 1); CCLOG("LLLLLLLL"); // CCScriptEngineManager::sharedManager()->removeScriptEngine(); // CCLOG("84-2"); // CCLuaEngine *pEngine = CCLuaEngine::defaultEngine(); // CCLOG("84-3"); // CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine); // CCLOG("84-4"); // ptola::script::CLuaClassSupport::initialize(pEngine); // CCLOG("84-5"); CCDirector *pDirector = CCDirector::sharedDirector(); CCLOG("84-1"); int nLevelLimit = CCUserDefault::sharedUserDefault()->getIntegerForKey("LevelResource", 0); CCLOG("84-6"); pDirector->popToRootScene(); CCLOG("84-7"); CCScene *pUpdateScene = CGameUpdateScene::scene(nLevelLimit); CCLOG("84-8 %d", pUpdateScene); pDirector->pushScene(pUpdateScene); CCLOG("84-9"); pDirector->setShowBundleVersion(true); CCLOG("84-10"); } CCLOG("EXECUTE_LUA_COMMAND: %d", nCommand); return; }
void MainMenu::passAndPlayCallback( cocos2d::CCObject* sender ) { CCDirector* director = CCDirector::sharedDirector(); CCScene* gameScene = PMSGameScene::create(); director->pushScene( gameScene ); }