int GetHealth(GameObject* character) { return character->health; } int main() { GameObject player; player.health = 100; int currentHealth = GetHealth(&player); std::cout << "Player health: " << currentHealth << std::endl; return 0; }In this example, the GetHealth function takes a pointer to a GameObject and returns the value of its health variable. The main function creates a new GameObject called "player" and sets its health to 100. The currentHealth variable is then assigned the player's current health value by calling the GetHealth function and passing a pointer to the player object. Finally, the current health value is printed to the console. The package/library that this function belongs to is dependent on the actual game engine or codebase being used. It is likely part of a larger library or package that includes other functions for game development.