//Create a CppUnit test fixture class MyTestFixture : public CppUnit::TestFixture { CPPUNIT_TEST_SUITE(MyTestFixture); CPPUNIT_TEST(myTestFunction); CPPUNIT_TEST_SUITE_END(); public: void myTestFunction() { //test code here CPPUNIT_ASSERT(true); } }; //Create a test suite CPPUNIT_TEST_SUITE_REGISTRATION(MyTestFixture); //Get the type ID of the test function int typeId = CPPUNIT_GET_TEST_CASE(MyTestFixture, myTestFunction)->getTestId();
//Create a custom Test class class MyTest : public CppUnit::Test { public: //Override the getTypeId method int getTypeId() { return 42; } }; //Create a TestSuite and add the custom Test CppUnit::TestSuite* suite = new CppUnit::TestSuite("MySuite"); suite->addTest(new MyTest()); //Get the type ID of the custom Test int typeId = suite->getChildTestAt(0)->getTypeId();In this example, we are creating a custom `Test` class called `MyTest` that overrides the `getTypeId` method to return a fixed value of 42. We then create a test suite, add an instance of the `MyTest` class to it, and use the `getChildTestAt` method to retrieve a pointer to the added test. Finally, we call the `getTypeId` method on the test object to get the type ID. This example also uses the CppUnit package/library.