Creature IsStopped is a function or property that determines whether a creature is stationary or not. It is mainly used in game development where the movements of creatures or characters in the game are controlled based on their current state.
This code checks whether the velocity of the creature in both x and y directions is zero or not. If the velocity is zero in both directions, the creature is considered stopped.
Package/Library: It is difficult to determine which package or library this function belongs to as it could be part of any game development toolkit or framework. It could be part of any physics engine library or game engine like Unity, Unreal Engine, or even a standalone game development library like SDL or SFML.
C++ (Cpp) Creature::IsStopped - 28 examples found. These are the top rated real world C++ (Cpp) examples of Creature::IsStopped extracted from open source projects. You can rate examples to help us improve the quality of examples.