The ID3D11DeviceContext.OMSetDepthStencilState function in C++ sets the depth-stencil state for the output-merger stage of the rendering pipeline. This function allows developers to control how the depth and stencil tests are performed during rendering. The depth-stencil state determines whether fragments are discarded based on their depth values and whether the stencil buffer is updated during rendering. By using this function, developers can easily modify the depth-stencil state for more fine-grained control over the rendering process.
C++ (Cpp) ID3D11DeviceContext::OMSetDepthStencilState - 19 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::OMSetDepthStencilState extracted from open source projects. You can rate examples to help us improve the quality of examples.