The ID3D11DeviceContext.VSSetShader function is used in Direct3D 11 to set the vertex shader that will be used for rendering geometry in a graphics pipeline. This function allows the programmer to specify the vertex shader object that will be used in subsequent draw calls. By setting the vertex shader, the programmer can control how vertices are transformed and processed before they are rendered on the screen.
C++ (Cpp) ID3D11DeviceContext::VSSetShader - 30 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::VSSetShader extracted from open source projects. You can rate examples to help us improve the quality of examples.