The ID3D11DeviceContext.PSSetSamplers function sets an array of sampler state objects for the pixel shader stage of a Direct3D 11 device context. Samplers are used to control how textures are sampled during pixel shader execution. This function allows developers to bind multiple sampler states to the pixel shader stage, enabling different sampling behaviors for different textures.
C++ (Cpp) ID3D11DeviceContext::PSSetSamplers - 27 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::PSSetSamplers extracted from open source projects. You can rate examples to help us improve the quality of examples.