The ID3D11DeviceContext.Draw method is a function in the Direct3D 11 API that is used to issue a command to the graphics hardware to draw a specified number of vertices from a vertex buffer onto the current render target. This function allows developers to render geometry onto the screen by specifying the number of vertices to be drawn, the starting index in the vertex buffer, and the type of primitive to be rendered (e.g., triangles, lines, points). The Draw method is an essential part of the rendering pipeline and is typically called within a graphics rendering loop to continuously update and display dynamic scenes on the screen.
C++ (Cpp) ID3D11DeviceContext::Draw - 30 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::Draw extracted from open source projects. You can rate examples to help us improve the quality of examples.