cpp ID3D11DeviceContext.PSSetShaderResources is a function in the C++ programming language that is used to bind an array of shader resources to the pixel shader stage of a Direct3D 11 device context. This function allows developers to specify the shader resources, such as textures or buffers, that will be accessible to the pixel shader during rendering. By binding these resources, the pixel shader can use them to perform operations and produce the desired output on a pixel-by-pixel basis. Overall, this function plays a crucial role in setting up the necessary resources for effective pixel shader execution in Direct3D 11 applications.
C++ (Cpp) ID3D11DeviceContext::PSSetShaderResources - 30 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::PSSetShaderResources extracted from open source projects. You can rate examples to help us improve the quality of examples.