The ID3D11DeviceContext.RSSetViewports method is used in DirectX 11 programming with C++ to set the viewports for the rasterizer stage of the graphics pipeline. A viewport defines a region of the render target where the output of rendering operations will be displayed. By calling this method, developers can specify multiple viewports to enable rendering to multiple regions of the render target simultaneously, allowing for more complex rendering effects and improved performance.
C++ (Cpp) ID3D11DeviceContext::RSSetViewports - 30 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::RSSetViewports extracted from open source projects. You can rate examples to help us improve the quality of examples.