The cpp ID3D11DeviceContext.Map function is a method in the Direct3D 11 library for mapping a resource, such as a buffer or texture, into CPU memory. This function allows the programmer to read or modify the contents of the resource directly from the CPU, without having to perform additional calls to the GPU. The Map function takes as parameters the resource to be mapped, the subresource index, and the desired map type, such as read or write access. It returns a pointer to the mapped data, which can then be safely accessed and modified by the CPU.
C++ (Cpp) ID3D11DeviceContext::Map - 30 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::Map extracted from open source projects. You can rate examples to help us improve the quality of examples.