The ID3D11DeviceContext.PSSetConstantBuffers method is a part of the CPP library for DirectX 11. It is used to set the constant buffers (memory buffers that store constant data) used by the pixel shader stage of the GPU. This method allows developers to bind the constant buffers to the pixel shader pipeline, enabling the pixel shader to access and use the data stored in these buffers during execution.
C++ (Cpp) ID3D11DeviceContext::PSSetConstantBuffers - 21 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::PSSetConstantBuffers extracted from open source projects. You can rate examples to help us improve the quality of examples.