The cpp ID3D11DeviceContext.PSSetShader function is a method in DirectX 11 programming language (cpp) that sets a pixel shader to the device context. A pixel shader (PS) is a programmable shader stage in the graphics pipeline that is responsible for determining the color and shading of individual pixels on the screen. By using the PSSetShader function, developers can bind and activate a specific pixel shader to the device context, allowing it to be executed during rendering operations. This function enables the customization and manipulation of pixel-level graphics effects and allows for the creation of visually appealing and realistic graphics in DirectX applications.
C++ (Cpp) ID3D11DeviceContext::PSSetShader - 20 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::PSSetShader extracted from open source projects. You can rate examples to help us improve the quality of examples.