WorldPacket packet; uint8_t value = 0x12; packet << value; //write byte packet.FlushBits(); //flush any remaining bits
WorldPacket packet; bool value = true; packet.WriteBits(value, 1); //write boolean value (1 bit) packet.FlushBits(); //flush any remaining bitsIn both examples, the FlushBits function is called after writing data to the packet buffer. This ensures that any remaining bits are written to the buffer before the packet is sent or received. Based on the syntax and function names, it is likely that WorldPacket is a custom package library created for a specific project or application.