WorldPacket append is a method/function in C++ programming language that adds/concatenates data to a WorldPacket object. This function allows the user to send data to the game server easily without worrying about the underlying network protocol.
Here are some code examples:
// Example 1: Appending a string to WorldPacket object WorldPacket wp; std::string msg = "Hello server!";
wp.append(msg.c_str(), msg.length());
// Example 2: Sending a player movement packet using WorldPacket object WorldPacket wp; uint32_t opcode = MSG_MOVE; float x = 10.0f, y = 20.0f, z = 30.0f;
// Build packet data wp << opcode; wp << x << y << z;
// Send packet to server using network library NetLibrary::sendPacket(wp);
In both examples, we can see that the WorldPacket object is being used to store and send data to the game server. However, we cannot determine the package library from these examples alone. It could be one of the several libraries used for network communication in C++, such as Boost.Asio or RakNet.
C++ (Cpp) WorldPacket::append - 30 examples found. These are the top rated real world C++ (Cpp) examples of WorldPacket::append extracted from open source projects. You can rate examples to help us improve the quality of examples.