WorldPacket packet; uint16_t opcode = 1234; packet << opcode; std::string opcodeName = packet.GetOpcodeName();
void HandlePacket(WorldPacket packet) { std::string opcodeName = packet.GetOpcodeName(); if (opcodeName == "CMSG_CHAT_MESSAGE_SAY") { HandleSayChat(packet); } else if (opcodeName == "CMSG_CHAT_MESSAGE_YELL") { HandleYellChat(packet); } // Other opcode handlers... }In this example, we have a function that handles various packets received from the client. By calling GetOpcodeName on the WorldPacket object, we can determine which type of packet it is and handle it accordingly. Based on the function name and the use of a WorldPacket object, it is likely that this function is part of a game networking library. The specific library could be determined by examining the function signature and comparing it to documentation or source code of various game libraries.