WorldPacket packet; // create a new packet object // add 20 bytes of data to the packet packet << uint8(10) << uint16(200) << int32(-500) << uint32(1000); // read the first bit from the packet bool bit = packet.ReadBit(1); // output the bit value std::cout << "Bit value: " << bit << std::endl;
// create a new WorldPacket with some data in it WorldPacket packet; packet << uint8(255) << uint16(5000) << uint32(100000); // read three bits from the packet bool bit1 = packet.ReadBit(1); bool bit2 = packet.ReadBit(1); bool bit3 = packet.ReadBit(1); // output the bit values std::cout << "Bit values: " << bit1 << ", " << bit2 << ", " << bit3 << std::endl;This example creates a new WorldPacket object with some data in it, and then reads three bits from the packet using the ReadBit function. The bit values are then output to the console. Package library cannot be determined from the given examples as it depends on the context and implementation of the code.