WorldPacket packet; packet << uint32_t(123) << uint8_t(4) << std::string("Hello"); // Move read position forward by 4 bytes (the size of a uint32_t) packet.rpos(packet.rpos() + 4); // Read the next byte, which is now the uint8_t uint8_t value; packet >> value;
WorldPacket packet; packet << uint32_t(123) << uint8_t(4) << std::string("Hello"); // Set read position to the start of the string packet.rpos(packet.size() - sizeof(std::string)); // Read the string std::string value; packet >> value;Based on the use of the "WorldPacket" struct, it is likely that this code is part of a larger project or library related to network communication or game development.